Teams & Clans plugins for Rust
A teams and clans plugin controls how players group up on a Rust server: capping or extending team size, adding tags and identity, wiring shared access, and reporting activity to teammates. Vanilla teams are deliberately loose, so servers that want organized clans, faction play or fair group fights rely on these plugins to enforce structure that the base game does not.
8 plugin recipes for Oxide and Carbon
- Simple clansAdds a lightweight clan system with /clan create, invite, join, leave and info, stores clans in a data file, prefixes members' chat with their tag…OnServerInitializedOnPlayerChatOnEntityTakeDamage
- Team auto authorizationAutomatically authorizes a player on every tool cupboard, code lock and auto turret owned by their team when they join a team, and removes that…OnTeamAcceptInviteOnTeamLeaveOnTeamKick
- Team death alertsSends a chat alert to every online teammate when a player dies, including the killer name and the map grid of the death.OnPlayerDeath
- Team info commandAdds a /team chat command that lists every member of the caller's Rust team with online status, health and map grid for online members.
- Team size limitCaps every Rust team at a configurable member count by returning a non-null value from OnTeamAcceptInvite and OnTeamMemberInvite when the team is…OnTeamMemberInviteOnTeamAcceptInvite
- Team switching cooldownBlocks a player from joining a team for N hours after leaving or being kicked, using OnTeamLeave, OnTeamKick and OnTeamAcceptInvite with per-player…OnServerInitializedOnServerSaveOnTeamLeave
- Team tags in chatLets the leader of a Rust team pick a 2-5 character tag with /tag, stores it per team in oxide/data, and prefixes every team member's chat line with…OnServerInitializedOnPlayerChat
- Team-only sleeping bagsBlocks sleeping bag and bed assignment unless the target player is on the assigner's team (or is the assigner), using the CanAssignBed hook.OnServerInitializedCanAssignBed
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About teams & clans plugins
Server owners use this category to solve a few concrete problems. Team size limits keep large groups from rolling over solos during wipes and stop players from bypassing the cap by inviting through the in-game team UI. Team tags in chat give members a visible prefix so others can identify a group at a glance. Auto authorization connects team membership to shared access, typically adding players to tool cupboards, turrets or doors on join and removing them on leave. Team info commands let members check roster and status without opening menus, and team switching cooldown prevents players from hopping between groups to dodge combat, share loot, or scout. Team death alerts and team-only sleeping bags round out the set by keeping respawns and notifications inside the group.
These plugins are standard Oxide builds: they hook team events and player actions such as team invites, accepts and player death, read settings from a JSON config file, and expose permissions for admin bypass or restricted features. Carbon loads them unchanged. Watch config reloads across wipes and test cooldowns against your combat rules.
