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RustPluginGenerator

Economy plugins for Rust

Economy plugins give a Rust server a currency layer: players earn money from activity, hold a balance, and spend it in shops, so loot and engagement have a persistent value beyond scrap. Server owners use them to reward playtime and kills, run in-game stores, add bounties, and create scrap sinks or penalties that keep the wipe economy from flattening out after the first few days.

9 plugin recipes for Oxide and Carbon

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About economy plugins

The mechanics on this page cover the full loop. Kill rewards and playtime rewards pay out for combat and for staying on the server; daily rewards give a login incentive; NPC and boss kill rewards tie income to PvE difficulty. Currency and balances store the money, typically in a data file keyed by Steam ID that survives restarts but resets on wipe unless you keep it. Chat shop, sell items for scrap and similar commands let players trade without a physical vendor UI, while bounties move money between players and death penalty removes some on death to add risk.

Watch for balance and performance: payout hooks fire often, on every eligible kill or timer tick, so keep per-event config sane and avoid rewarding high-frequency events heavily. Permissions gate who can use shops, admin commands and claim rewards. Most plugins here are driven by Oxide hooks and a JSON config for amounts, cooldowns and messages, and compile under Carbon. Configure permissions per group so VIP tiers can get larger rewards without editing code.