Economy plugins for Rust
Economy plugins give a Rust server a currency layer: players earn money from activity, hold a balance, and spend it in shops, so loot and engagement have a persistent value beyond scrap. Server owners use them to reward playtime and kills, run in-game stores, add bounties, and create scrap sinks or penalties that keep the wipe economy from flattening out after the first few days.
9 plugin recipes for Oxide and Carbon
- BountiesA scrap bounty system where players fund a pool on a target and the killer collects it, using the OnEntityDeath hook plus a data file for…OnServerInitializedOnEntityDeath
- Chat shopA chat-driven shop where players spend scrap from their inventory to buy configured items.
- Daily rewardsAdds a /daily command that lets each player claim one reward from a configurable weighted list every 24 hours, with a streak bonus that scales while…OnServerInitializedOnServerSave
- Death penaltyMoves a configurable percentage of a dead player's carried scrap to their killer using OnPlayerDeath, with min/max clamps and separate handling for…OnServerInitializedOnPlayerDeath
- Kill rewardsAwards a configurable item (scrap by default) to the killer on every player kill, with a separate headshot bonus and optional permission gate.OnEntityDeath
- NPC and boss kill rewardsPays a configurable item or Economics reward when a player lands the killing blow on a scientist, animal, Bradley APC or patrol helicopter, using…OnEntityDeathOnPlayerDisconnected
- Playtime rewardsPays players configured items every N minutes of active play, skips anyone who has not moved during the interval, and applies a permission-based…OnServerInitializedOnPlayerConnectedOnPlayerDisconnected
- Sell items for scrapAdds /sell and /sell all <shortname> chat commands that remove items from a player's inventory and pay configured scrap prices per shortname.OnServerInitialized
- Server currency and balancesA wallet plugin that stores per-player balances in a data file, exposes /balance, /pay and admin give/take console commands, saves on OnServerSave,…OnServerInitializedOnServerSaveOnPlayerConnected
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About economy plugins
The mechanics on this page cover the full loop. Kill rewards and playtime rewards pay out for combat and for staying on the server; daily rewards give a login incentive; NPC and boss kill rewards tie income to PvE difficulty. Currency and balances store the money, typically in a data file keyed by Steam ID that survives restarts but resets on wipe unless you keep it. Chat shop, sell items for scrap and similar commands let players trade without a physical vendor UI, while bounties move money between players and death penalty removes some on death to add risk.
Watch for balance and performance: payout hooks fire often, on every eligible kill or timer tick, so keep per-event config sane and avoid rewarding high-frequency events heavily. Permissions gate who can use shops, admin commands and claim rewards. Most plugins here are driven by Oxide hooks and a JSON config for amounts, cooldowns and messages, and compile under Carbon. Configure permissions per group so VIP tiers can get larger rewards without editing code.
